Y
Belaichi.exe
[ LEVEL 04 : UNITY ARCHITECT ]

Yassir
Belaichi

I am a Unity Game Developer with 4+ years of experience building games, gameplay systems, and interactive experiences with a strong focus on clean architecture, performance, and polished execution.

My core strength is turning ideas into playable, scalable, and maintainable game systems using C# and Unity. I have worked across mobile games, multiplayer features, XR experiments, and development tools.

SNAKE_OS.EXESCORE: 000
[ PRESS TO START ] WASD / ARROWS TO NAVIGATE

Core Skills

Technical expertise in gameplay logic, reusable systems, optimization, and networking.

Gameplay

Gameplay Systems

C# and Unity gameplay loops, player control, AI, and modular game logic.

Multiplayer

Multiplayer

Photon-based synchronization, client/server logic, and networking consistency.

Optimization

Optimization

Profiling, CPU/GPU tuning, memory management, and smooth frame pacing.

Architecture

Architecture

OOP, design patterns, and reusable structures built for maintainability.

XR

XR / VR

OpenXR interactions and immersive prototype development for spatial computing.

Cross Platform

Cross-platform

Experience targeting mobile (iOS/Android), PC, and optimized WebGL builds.

APIs

RESTful APIs

Integration of external backends and clean data exchange for live-ops.

Python

Python

Automation tools, internal pipeline scripts, and fast algorithm prototyping.

DevOps

DevOps

CI/CD automation, infrastructure workflows, and cloud delivery support.

// AVAILABLE FOR NEW MISSIONS

Let’s build something great.

I’m currently open to new opportunities. Whether you have a question or just want to say hi, I’ll try my best to get back to you!

GET IN TOUCH
© 2026 YASSIR BELAICHI [ SYSTEM STATUS: ONLINE ] BUILT WITH UNITY + PASSION

Scroll to Top